Format for the Elite 10

Elite 10

The Elite 10 features the top 10 men’s teams and 10 women’s teams. Each division is split into two pools for round-robin play.

Match play is used to determine scoring at the Elite 10. Each game is decided by the number of ends a team takes over the course of the match.

There are two ways to score an end: the team with hammer counts two or more rocks or the team without the hammer steals at least one rock. If neither team meets these requirements, no points are awarded (also called a “push”) and the hammer switches sides.

Additional unique rules for the Elite 10:
- Players cannot use stopwatches.
- Tick shots cannot be performed on rocks sitting on the centre line in the free-guard zone until the sixth rock of play.
- Thinking time consists of four minutes per team each end. If a team runs out of a time, they cannot throw anymore rocks during the end. Clocks are reset to four minutes at the start of every end.

A checkmark on the scoreboard indicates which team has won the end. The total score — e.g. 1UP, 2UP — indicates which team is in the lead and by how many ends. All-square, listed as AS on the scoreboard, indicates a tie game.

Games are played to eight ends. If the match is all square upon the conclusion of eight ends, a draw-to-the-button shootout will determine the winner.

Teams receive three points for a regulation win, two points for a shootout win, and one point for a shootout loss.

Teams play four round-robin games. The six teams with the best records overall qualify for the playoffs with the top two receiving byes to the semifinals. Tiebreakers may be played to determine the final playoff spots.

All events in the Pinty’s Grand Slam of Curling series utilize the five-rock rule.

The winners of the Elite 10 receive invitations to the Champions Cup, which is the final event of the season and showcases all of the winners from major events in curling.