Format for the Elite 10

Elite 10

The Elite 10 features 10 men’s teams split into two pools for round-robin play.

Match play is used to determine scoring at the Elite 10. Under match play, each game is decided by the number of ends a team wins over the course of the match rather than total rocks scored.

There are two ways to take an end: the team with hammer scores two or more rocks or the team without the hammer steals at least one rock. If neither team meets these requirements, no points are awarded and the hammer switches sides. There are no carryovers in match play; all ends are worth one point each.

A checkmark on the scoreboard indicates which team has won the end. The total score — e.g. 1UP, 2UP — indicates which team is in the lead and by how many ends. All-square, listed as AS on the scoreboard, indicates a tie game.

Games are played to eight ends. If the match is all square upon the conclusion of eight ends, a draw-to-the-button shootout will be played to determine the winner.

Teams receive three points for a regulation win, two points for a shootout win, and one point for a shootout loss.

Two rules unique to the Elite 10: 1) Sweepers cannot use stopwatches, 2) Tick shots cannot be performed on rocks sitting on the centre line in the free-guard zone when the five-rock rule is in effect.

Teams play four round-robin games. The six teams with the best records qualify for the playoffs with the top two receiving byes to the semifinals. Tiebreakers may be played to determine the final playoff spots.

All events in the Pinty’s Grand Slam of Curling series utilize the five-rock rule.

The winner of the Elite 10 will receive an invitation to the Champions Cup, which is the final event of the season and showcases all of the winners from major events in curling.