Format for the Canadian Open

The Canadian Open features 16 men’s and 16 women’s teams with a triple knockout bracket format. Teams must win three games before they lose three games in order to qualify for the playoffs.

Teams must win three games before they lose three in order to advance to the playoff round. All 16 teams start in the A brackets. Winners stay in A while losers drop to the B brackets.

The winners in B remain in that bracket while the losers fall to the C brackets. The C brackets are the last chance for teams to qualify for the playoffs and once a team loses in the C brackets they are eliminated from the tournament.

Two A teams (3-0), three B teams (3-1), and three C teams (3-2) advance to the playoffs.

The winners of this event will receive invitations to the Champions Cup, which is the final event of the season and showcases all of the winners from major events in curling.

Rules of Play

All events in the Pinty’s Grand Slam of Curling series are played utilizing the five-rock rule.

All matches will be eight ends. Teams have 33 minutes and two (2) x 90-second timeouts using the “Slam Time” System. Teams are allowed a maximum of 30 seconds to deliver the first rock of an end. If the delivering team has not delivered its first rock within the 30 seconds, their clock will start. (Applicable at Head Official’s discretion).

If a team runs out of time, they will stop delivering stones for the rest of the eight-end match. Please note that this rule will be enforced. It is your responsibility to monitor your clock. The head official may notify a team if he deems it necessary.

Extra end: Teams get five minutes to complete an extra end regardless of how much time they finished the eighth end. Each team gets one (1) x 90-second timeout regardless of how many timeouts they had remaining after the eighth end. If a team runs out of time in the extra end they will stop delivering stones.

During this event, any team member may execute the draw to the button. The chosen player will first deliver a rock towards the home end with the help of brushers. If the player covers the pinhole completely, the same shooter will then deliver a second draw to the button without brushers. Should both teams cover again, a third stone would be delivered by a different player with the help of one brusher only, then no brusher if both teams cover again and so on until we determine a pre-game draw winner.